Speechless is a first person suitor game, or a meet ‘em up, though it challenges the generic framework of both. Specifically, Speechless aims to resist the conventions of dating sims or romance visual novels that objectify women as merely sexual “goals” in the service of heterosexual male fantasy.
The player assumes the role of an employee who works for a company that relays break-up messages for clients unwilling to face their own loved ones directly. Think of it as a romance text-based game without the love.
Read my first place-winning entry at First Person Scholar.