That everything should be put into a video game simply suggests that the typically excluded banality of everyday life should not be underestimated as a source of meaning. Instead of a focus on action-heavy shooter gameplay or sci-fi indulgence, the turn towards candid gestures like looking out through a window at nothing in particular can speak volumes. These subtle domestic pleasures— Heavy Rain‘s Scott Shelby preparing eggs, or [Beyond: Two Souls‘s] Jodie tidying up her apartment—have an expressive capacity beyond fighting enemy henchmen.
The choice to grant agency to mundane moments suggests the micro-narratives that are always present in life, branching out of the main story like tributaries from a larger river. By opening up the quotidian to video games, David Cage creates a space where everything is a source of play.
Read the full text at Waypoint.