Wolfenstein: The New Order depicts a frightening, globally devastating alternate history of continued Nazi power throughout the mid-twentieth century, with hordes of mechanical beasts and legions of soldiers who have taken over the world after the Allied defeat of World War II. Gunfights are fierce and explosive, conveying the raw power of your fascist adversary. But one comparatively quiet scene communicates the power of the Nazis even more sinisterly and memorably than any action sequence in the game. In a brief conversation during a quiet train ride, Wolfenstein delivers a moment of tightly staged drama, where the choices you make have unclear consequences, heightening our sense of powerlessness against the Nazi regime. For a game made popular for its fast-paced power fantasy of killing Nazis, The New Order unspools its most compelling commentary on fascism, spectacle, and power by revoking our agency. It achieves this through a hushed conversation with antagonist companions who toy with our fears in their own game whose rules are too opaque to understand.
Read the full column at Haywire Magazine.