Say No! More playfully rebuts these toxic frameworks of corporate culture, exploitation, and grind. A comedy game about labor unrest, Say No! More, as its title suggests, emphasizes the power of saying NO. Its core mechanic centers on the ability to blast away onerous coworkers and supervisors by responding NO to their unreasonable demands, causing chaos in the office as the protagonist faces off against videogame bosses who are literal workplace bosses. And what does saying “no” mean in the context of a workplace? “No” means going on strike, and Say No! More plays with such radical ideas of refusing to work or capitulate to the powers that be. The game parodies office self-help maxims by taking familiar corporate values and truisms, twisting it into balloon animals, and presenting a carnivalesque menagerie of an office space like the zany vision of corporatism in Boots Riley’s film Sorry to Bother You, or similar games about cycles of work like Going Under, Katamari Damacy, and most of the titles of Molleindustria.
Read the full column at Haywire Magazine.