Player Two: An Interview with Rasmus Poulsen

Interview by Miguel Penabella Originally conducted September 19, 2017 Edits and introduction written September 21, 2017 Content Warning: This interview includes in-game artwork featuring depictions of videogame blood and gore.  Ever since the divisive Kane & Lynch 2: Dog Days roared onto screens seven years ago, the game has seen the emergence of a cult … Continue reading Player Two: An Interview with Rasmus Poulsen

Opened World: Walled City

Kane & Lynch 2: Dog Days depicts transition, poverty, and the marginalized. In an interview within Heterotopias conducted by Martin and the game’s art director Rasmus Poulsen, the latter underlines an interest in showing unseen parts of the city such as alleyways and corridors lined with trash. Dog Days is a game about the ugly … Continue reading Opened World: Walled City

Second Shot: A Case for Kane & Lynch 2: Dog Days, Part One

This is the first half of a long-form criticism arguing in favor of the striking, brutal artistry of Kane & Lynch 2: Dog Days. Kane & Lynch 2: Dog Days offers abundant thematic and stylistic questions for game critics to probe, yet the series’ unwarranted derision accumulated over the years reflects a medium still regressive and … Continue reading Second Shot: A Case for Kane & Lynch 2: Dog Days, Part One

Death and Form

André Breton, living amidst the eccentric artistic scene of Paris in 1929, wrote in his Second Manifesto of Surrealism, “The simplest surrealist act consists of running down into the street, pistols in hand, and firing blindly, as fast as you can pull the trigger, into the crowd.” I kept this passage in the back of … Continue reading Death and Form