Player Two: An Interview with Everest Pipkin

Interview by Miguel Penabella Originally conducted December 12, 2019 Edits and introduction written September 1, 2020 When I caught up with artist, professor, and game maker Everest Pipkin late last year, they were wrapping up a semester of teaching but still finding new creative outlets for their talents and expertise. Outside of the college classroom, … Continue reading Player Two: An Interview with Everest Pipkin

Player Two: An Interview with Brendon Chung

Interview by Miguel Penabella Originally conducted December 9, 2019 Edits and introduction written March 17, 2020 What strikes me about Brendon Chung, sole developer of independent studio Blendo Games, is his sustained interest in taking things apart to learn—really learn—how they work. In his many meticulously detailed game development streams on his YouTube channel, he … Continue reading Player Two: An Interview with Brendon Chung

Player Two: An Interview with Hosni Auji

Interview by Miguel Penabella Originally conducted April 21, 2018 Edits and introduction written September 3, 2018 Alongside the bustle of this past spring’s Game Developers Conference (GDC) in San Francisco—with its long queues snaking around pavilions for Google and Microsoft, or rows of high-end monitors displaying battle royales amidst unending beer service paid by top company … Continue reading Player Two: An Interview with Hosni Auji

Player Two: An Interview with Greg “Cosmo D” Heffernan

Interview by Miguel Penabella Originally conducted October 20, 2017 Edits and introduction written November 17, 2017 Greg Heffernan’s games always bear the mark of a musician. Under the pseudonym Cosmo D, his three games—Saturn V, Off-Peak, and The Norwood Suite—all heavily feature his own music in ways that experiment with sound’s relation to space. Saturn … Continue reading Player Two: An Interview with Greg “Cosmo D” Heffernan

Player Two: An Interview with Rasmus Poulsen

Interview by Miguel Penabella Originally conducted September 19, 2017 Edits and introduction written September 21, 2017 Content Warning: This interview includes in-game artwork featuring depictions of videogame blood and gore.  Ever since the divisive Kane & Lynch 2: Dog Days roared onto screens seven years ago, the game has seen the emergence of a cult … Continue reading Player Two: An Interview with Rasmus Poulsen

Player Two: An Interview with Benjamin Poynter

Interview by Miguel Penabella Initial edits by Justin Keever Originally published October 24, 2012 New edits and introduction written November 2016 Mobile gaming has evolved significantly since 2012, and the media industries that sustain these technologies carry with it meaningful discourses concerning issues of labor, resources, infrastructures, globalization, surveillance, and agency. While once ubiquitous games … Continue reading Player Two: An Interview with Benjamin Poynter