Opened World: Fragility

Hyper Light Drifter seems to say that if we can’t come to terms with and find peace with the certainty of death, then we can at least acknowledge its presence. The game’s incredible difficulty means that death will become familiar to players, contributing to what Boen Wang perceptively describes as a tone of “melancholy resignation.” The drifter’s brisk … Continue reading Opened World: Fragility