Opened World: Kentucky Route Zero Act V

Maintaining and holding onto any sense of community is held in utmost importance, as Act V acknowledges the fragility of a vulnerable public. WEVP-TV producer Emily can be found crouching over the destroyed Video Databank archive, grieving the loss of the town’s communal library of artist videotapes, home movies, and filmed dream diaries. As backstory … Continue reading Opened World: Kentucky Route Zero Act V

Opened World: Erasing Places

The Saturday morning cartoon aesthetic of Donut County and and the sterile, featureless city blocks of Nova Alea seem mutually opposed upon first glance, but both games share an interest in examining the deleterious effects of gentrification. Donut County allegorizes gentrification via puzzle game mechanics in which homes and buildings vanish into maneuverable holes, transforming lively city blocks into empty lots … Continue reading Opened World: Erasing Places

Opened World: Kentucky Route Zero Act III

In an interview with scriptwriter Jake Elliott on the dialogue mechanics of the game, Alex Wiltshire differentiates Kentucky Route Zero from other classic adventure games like those of LucasArts, in which dialogue options typically double back on themselves so that players can explore all possible options. And unlike the world-altering choices of BioWare titles, Kentucky Route Zero avoids foreclosing “good” or … Continue reading Opened World: Kentucky Route Zero Act III