Opened World: Nowhere Fast

The central theme of Three Fourths Home is the frustration of movement and independence when grander problems like work-related accidents or financial shortcomings circumscribe individuals within strict boundaries, and these ideas are replicated visually. The top half of the screen depicts Kelly’s car on the road, cruising by cornfield after cornfield in a worsening thunderstorm … Continue reading Opened World: Nowhere Fast

You’ve Got to Watch: Notes on Spectacle & Spectatorship

In thinking about spectacle and spectatorship in videogames, there’s certainly no want of games with extravagant, thrilling displays of special effects. Look no further than the latest big-budget shooter game for frenzied action heroics and showy bravura. Moreover, there are games about spectacle, recognizing how passivity can be employed as a crucial element of gameplay … Continue reading You’ve Got to Watch: Notes on Spectacle & Spectatorship